Subsilence

  • Engine: unreal engine 5.4.4
  • Platform: Meta quest 2
  • Team: 3 developers / 5 artists / 2 producer / 3 Game designer / 2 Sound designer
  • Project duration: About 6 mounth
  • Game page

Description

This is a game project where I mainly worked on the devops and optimization part, ensuring the game worked at 60 fps during the entire gameplay. I mainly worked with the artists to optimize shaders, texture, lighting and make procedural animation I also worked on the audio part of the game, using Wwise I made the audio based gameplay main feature.